ability to set deadline by which the quest expires.quest type: achieve experience level, achieve primary skill(s) level(s), defeat a specific hero, defeat a specific monster, bring artifact(s), bring creature(s), bring resource(s).In HOMM3 the only customization were artifact required and the reward, but in AB you can customize: Spells are now chosen separately for each level. Spells: now you can customize not only which spells may appear in the mage guild, but also which spells must appear in the mage guild (limited to the maximum number of spells of course). New Features of Armageddon's Blade Expansion Map Editor Town Properties screen updates: New Dwellings can be viewed on Map Locations page. Hero Placeholders are essential when creating campaign scenarios, but completely useless in normal scenarios (maps). You can customize power rating of Hero Placeholder, this way you may have the most powerful (or second/third.eigth most powerful) hero from the previous campaign appear at this specific spot. One of the heroes from the previous campaign scenarios will appear as the placeholder hero. Hero Placeholder - used when creating campaign scenarios.This way enemies will need to get their own pass, also enables the possibility of creating a one way pass on the map. Once you visit the Keymaster's Tent, Border Gate will let you pass, but unlike the Border Guard, will not disappear. Border Gate (size = 3sq), horizontal only. ![]() Can be customized similarly to quest hut, except that the only reward is a pass. ![]() Quest Guard (size = 1sq) - just like Border Guard, but you need to complete a quest in order to pass.Vertical Anti-Magic Garrison (size = 3sq).set to be same type as certain random town on the map.tick the town types of which this dwelling might be.New Objects in Armageddon's Blade Expansion Editor
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